Pengaruh Penggunaan Gamification Berbasis Educaplay Terhadap Motivasi Belajar Peserta Didik Pada Mata Pelajaran Pendidikan Agama Islam Dan Budi Pekerti di SMA

Janah, Nidaul (2025) Pengaruh Penggunaan Gamification Berbasis Educaplay Terhadap Motivasi Belajar Peserta Didik Pada Mata Pelajaran Pendidikan Agama Islam Dan Budi Pekerti di SMA. Skripsi thesis, UIN Imam Bonjol Padang.

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Item Type: Thesis (Skripsi)
Subjects: Agama Islam
Agama Islam > Agama Islam Umum
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Agama Islam
Depositing User: Ruang Baca FTK
Date Deposited: 21 Apr 2026 07:18
Last Modified: 21 Apr 2026 07:18
URI: http://repository.uinib.ac.id/id/eprint/29507

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