The Effects of “Charades Game” on Students’ Vocabulary Mastery in Seventh Grade at SMP N 12 Padang

Satrio, Andre (2025) The Effects of “Charades Game” on Students’ Vocabulary Mastery in Seventh Grade at SMP N 12 Padang. Skripsi thesis, UIN Imam Bonjol Padang.

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Abstract

This research aims to acquire empirical evidence on the effectiveness of using Charades Game on students’ vocabulary mastery in seventh grade at SMP N 12 Padang. Charades Game is an acting words. It means that Charades Game is a guessing game with gestures. What makes this fun and attractive to implemented as a one of many technique to use in teaching was because it is a game, and game was indicated by fun thing for children. In order to solve the boreness, the hard to remember vocabularies, and the students’ interest for learning english, researcher tried to implement Charades Game in teaching vocabulary. This research used quantitative methods and the resarch design used is a true experimental research; post-test only control group design. The procedure of this research was; first, the researcher have chosen randomly the class of control and experiment to be the samples. Second, both class will learning the new topic which is “Physical Appearance and Personality” with the researcher. Then, the control class has been learned the topic without Charades game, instead by using conventional method such as power point, quiz, and exercises. Besides, the experimental class has been given treatment (Charades Game) for learning. And finally, final test or post-test for both classes in order to know the result of the study. The population of this study was all the seventh grade students at SMP N 12 Padang which the total population was 305. The sample of this study was VII.6 as the Control class and VII.9 as the Experimental class. Each class of sample consist of 34 student. This research instrument used a test with total 30 questions which contain; 10 matching test, 10 fill in test, and 10 completion test. The result of this study were obtained from calculating the data using t-test with significance level (α) = 0.05. In analyzing the data, the researcher used IBM SPSS Statistic 30. Based on findings and disscussion of this research, the researcher found that the students’ result of the mean score between control class and experimental class was show significance difference. The mean score by control class was 69,80. In other hand, the mean score by experimental class was 80,39. The data shows that ρ value (0,013) was lower than the α (0.05). Therefore ρ < α (0,013 < 0.05). It means, the null hypothesis (H0) was rejected and alternative hypothesis (H1) was accepted. In conclusion, the Charades Game is effective to increase students’ vocabulary mastery at SMP N 12 Padang.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Effect, Charades Game, Vocabulary Mastery
Subjects: P Language and Literature > PE English
P Language and Literature > PR English literature
Divisions: Fakultas Tarbiyah dan Keguruan > Tadris > Tadris Bahasa Inggris
Depositing User: Ruang Baca FTK
Date Deposited: 15 Mar 2025 02:25
Last Modified: 15 Mar 2025 02:25
URI: http://repository.uinib.ac.id/id/eprint/26539

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